Computer fear and anxiety in the United States Army

Download
Author
Buchner, Michael S.
Date
1992-09Advisor
Mitchell, Thomas
Second Reader
Bui, Tung X.
Metadata
Show full item recordAbstract
The fear of technology, particularly computers, appears to be widespread. this thesis defines computer fear and anxiety, its consequences, and provides recommendations to reduce its impact. Further, it attempts to quantify the extent of computer fear and anxiety in the U. S. Army. Finding 1: As some soldiers increase their interaction with computers through training and experience their level of computer fear, anxiety and apprehension also increases, at least for the short term. Finding 2: The extent of computer anxiety in the U.S. Army is as high as 11% for computer specialists and as high as 18% for "end-users." The extent of severe computer anxiety is approximately 4.5% for both computer specialists and "end-users". Finding 3: There is not a set of characteristics that can be used to draw a profile of a compute anxious individual. Observation/hypothesis: Computer anxiety may be understood as a cycle, termed the Computer Anxious Cycle. The cycle involves four stages: ignorance is bliss, computer shock, rising anxiety, and relief. This hypothesis requires additional research.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.Collections
Related items
Showing items related by title, author, creator and subject.
-
Understanding Motivational Factors of Problematic Video Gaming in the USMC and the US Navy
Matsangas, Panagiotis; Shattuck, Nita L.; Shattuck, Lawrence G.; Lawrence-Sidebottom, Darian (Monterey, California: Naval Postgraduate SchoolMonterey, California. Naval Postgraduate School., 2021);A significant percentage of active duty service members (ADSMs) spends free time playing video games. This recreational activity is not unexpected given the relatively young age of many ADSMs and the prevalence of video ... -
Understanding Motivational Factors of Problematic Video Gaming in the USMC and the US Navy
Matsangas, Panagiotis; Shattuck, Nita L.; Shattuck, Lawrence G.; Lawrence-Sidebottom, Darian (Monterey, California: Naval Postgraduate SchoolMonterey, California. Naval Postgraduate School., 2021);A significant percentage of active duty service members (ADSMs) spends free time playing video games. This recreational activity is not unexpected given the relatively young age of many ADSMs and the prevalence of video ... -
The influence of anxiety on pupillary behavior.
Wilson, George Eugene. (Monterey, California ; Naval Postgraduate School, 1971-09);The Stroop color-word test was iised as an anxiety provoking situation, in an attempt to isolate the effects of such anxiety on pupillary tehavior, A TY Pupillometer was utilized to measure the pupil diameter during ...