Audio detection algorithms
Mansager, Bard K.
MetadataShow full item record
Audio information concerning targets generally includes direction, frequencies and energy levels. One use of audio cueing is to use direction information to help determine where more sensitive visual direction and acquisition sensors should be directed. Generally, use of audio cueing will shorten times required for visual detection, although there could be circumstances where the audio information is misleading and degrades visual performance. Audio signatures can also be useful for helping classify the emanating platform, as well as to provide estimates of its velocity. The Janus combat simulation is the premier high resolution model used by the Army and other agencies to conduct research. This model has a visual detection model which essentially incorporates algorithms as described by Hartman(1985). The model in its current form does not have any sound cueing capability. This report is part of a research effort to investigate the utility of developing such a capability
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
NPS Report NumberNPS-MA-92-008
Showing items related by title, author, creator and subject.
Storms, Russell L. (Monterey, California. Naval Postgraduate School, 1998-09-01);The quality of realism in virtual environments is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the virtual environment participant, being human, is multi- ...
Carpenter, Steven M. (Monterey, California: Naval Postgraduate School, 2002., 2002-09);A Visual Meta-Programming Language allows the user to see a graphic representation of the data flow between components. Like the visual programming concepts for common programming languages in use today, this language makes ...
Hoag, Kenneth J. (Monterey, California. Naval Postgraduate School, 1998-09-01);The visual aspect of virtual environments has advanced at a rapid pace. The audio aspect, however, has not kept pace. Current methods of building virtual models do not address the graphical and audio aspects in an integrated ...