The World Modeler : the nexus between Janus and Battlefield Distributed Simulation-Developmental
Johnson, Matthew A.
Pratt, David R.
MetadataShow full item record
The United States Army has two disparate combat models; Janus and Battlefield Distributed Simulation-Developmental (BDS-D). Both facilitate training, tactical development and weapons analysis. The major problem addressed by this research is that entities existing in the Janus Combat Modeler cannot interact with entities in BDS-D. If interaction is made possible, it would produce a synergy between the combined models, each model bringing advantages to the other. The approach taken was first to identify the differences between the two environments of Janus and BDS-D. Next, a software architecture was developed to store and manipulate data about both simulations. A communications architecture was created to allow data flow between the two environments. Finally, algorithms were developed to allow for interaction between Janus and BDS-D entities. The result was to integrate Janus, a two dimensional, constructive combat model, into the three dimensional, entity-level virtual battlefield of BDS-D. Janus entities interact in real time with other entities in the BDS-D virtual world. The finished product, the World Modeler, is a software system operating on a low-end Silicon Graphics workstation with TCP/IP and UDP/IP networking capabilities.
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
Showing items related by title, author, creator and subject.
Pratt, David R.; Johnson, Matthew A. (1995);The U.S. Army has two disparate combat models, Janus and Distributed Interactive Simulation (DIS) based systems. Both facilitate training, tactical development and weapons analysis. However, a major problem is that ...
Smith, Richard Samuel. (Monterey, California. Naval Postgraduate School, 1993);The problems addressed in this thesis are that the combat simulator Janus does not generate combat scenarios in a three-dimensional interface, and that Janus scenarios are incompatible with the three-dimensional NPSNET. ...
Darken, Christian J.; Jones, Brian E. (2007);The information provided to a software agent fundamentally affects its behavior. It is a trivial observation that an agent cannot respond to an environmental stimulus of which it is not aware. In a similar vein, providing ...