Improving detection and acquisition in Janus(A) using the Pegasus database

Download
Author
Dau, Frederick W.
Date
1994-03Advisor
Driels, Morris
Second Reader
NA
Metadata
Show full item recordAbstract
Janus(A) is a wargaming simulation in which opposing army forces interact within a pre-specified terrain database. The smallest unit of area in the terrain is 100 meters by 100 meters. Work is described which utilizes a one meter by one meter terrain database, allowing existing detection and acquisition algorithms to become more dynamic and more realistic. Development of a line of sight algorithm used to incorporate the higher resolution database is discussed. The resulting algorithm is demonstrated in a simulation of a target moving through obstructions contained within a limited terrain described by the one meter database.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.Collections
Related items
Showing items related by title, author, creator and subject.
-
Comparison of Janus(A) simulated terrain vegetation codes to modified Janus(A) terrain vegetation codes for the Javelin antitank operational test
McFadden, Willie J. (Monterey, California. Naval Postgraduate School, 1993-09);The purpose of this thesis is to compare and analyze the effects of the Janus(A) default terrain database and a Janus(A) modified terrain database on a modeled Javelin operational test. An eight meter resolution terrain ... -
Visualization of high-resolution digital terrain
Breden, William Olin; Zanoli, James Jeffrey (Monterey, California. Naval Postgraduate School, 1989-06);We explore two methods for real-time generation of more realistic two and three-dimensional terrain displays than what are currently available on relatively inexpensive graphics workstations. The first method involves ... -
Calculation of target masking effects for air to surface ordnance delivery
Darlak, Joseph R. (Monterey, California. Naval Postgraduate School, 1996-12);The Perspective View Generator (PVG) is a database driven simulation that displays a three dimensional synthetic environment from terrain information stored in a two dimensional array. Each terrain element is identified ...