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dc.contributor.advisorDriels, Morris
dc.contributor.authorDau, Frederick W.
dc.dateMarch, 1994
dc.date.accessioned2013-04-26T18:59:44Z
dc.date.available2013-04-26T18:59:44Z
dc.date.issued1994-03
dc.identifier.urihttp://hdl.handle.net/10945/30892
dc.description.abstractJanus(A) is a wargaming simulation in which opposing army forces interact within a pre-specified terrain database. The smallest unit of area in the terrain is 100 meters by 100 meters. Work is described which utilizes a one meter by one meter terrain database, allowing existing detection and acquisition algorithms to become more dynamic and more realistic. Development of a line of sight algorithm used to incorporate the higher resolution database is discussed. The resulting algorithm is demonstrated in a simulation of a target moving through obstructions contained within a limited terrain described by the one meter database.en_US
dc.description.urihttp://archive.org/details/improvingdetecti1094530892
dc.format.extent173 p.;28 cm.en_US
dc.language.isoen_US
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleImproving detection and acquisition in Janus(A) using the Pegasus databaseen_US
dc.typeThesisen_US
dc.contributor.secondreaderNA
dc.contributor.corporateNA
dc.contributor.departmentMechanical Engineering
dc.subject.authorNAen_US
dc.description.funderNAen_US
dc.description.recognitionNAen_US
dc.description.serviceU.S. Navy (U.S.N.) author.en_US
etd.thesisdegree.nameM.S. in Mechanical Engineeringen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineMechanical Engineeringen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US


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