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dc.contributor.advisorDriels, Morris
dc.contributor.authorDau, Frederick W.
dc.dateMarch, 1994
dc.date.accessioned2013-04-26T18:59:44Z
dc.date.available2013-04-26T18:59:44Z
dc.date.issued1994-03
dc.identifier.urihttp://hdl.handle.net/10945/30892
dc.description.abstractJanus(A) is a wargaming simulation in which opposing army forces interact within a pre-specified terrain database. The smallest unit of area in the terrain is 100 meters by 100 meters. Work is described which utilizes a one meter by one meter terrain database, allowing existing detection and acquisition algorithms to become more dynamic and more realistic. Development of a line of sight algorithm used to incorporate the higher resolution database is discussed. The resulting algorithm is demonstrated in a simulation of a target moving through obstructions contained within a limited terrain described by the one meter database.en_US
dc.format.extent173 p.;28 cm.en_US
dc.language.isoen_US
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. As such, it is in the public domain, and under the provisions of Title 17, United States Code, Section 105, may not be copyrighted.en_US
dc.titleImproving detection and acquisition in Janus(A) using the Pegasus databaseen_US
dc.typeThesisen_US
dc.contributor.secondreaderNA
dc.contributor.corporateNA
dc.contributor.departmentMechanical Engineering
dc.subject.authorNAen_US
dc.description.funderNAen_US
dc.description.recognitionNAen_US
dc.description.serviceU.S. Navy (U.S.N.) author.en_US
etd.thesisdegree.nameM.S. in Mechanical Engineeringen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineMechanical Engineeringen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US


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