Game theory toolkit and workbook for defense analysis students
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The purpose of this thesis is to provide a workbook of the game theory topics covered in the course SO4410 Models of Conflict. The thesis also provides a software toolkit, which enables students to solve the problems easier and faster, therefore focusing more on analyses of the situation than on the actual mathematical side of the problem. The workbook gives a basic review of the fundamental concepts and a detailed explanation for solving 'simple' game theory problems by pen and paper. Topics cover two and three person games. Two person games include (1) zero-sum games and their solutions in the pure or mixed strategy, (2) partial-sum games without communication between the players, and (3) communication among players and its effect on the game. Three person games focus on likely coalitions among the players. The toolkit covers two person zero-sum games, the Nash arbitration scheme, strategic moves, prudential and equalizing strategies in partial-sum games, 3-person games, and a supplemental template for linear programming problems with up to 10 variables and 30 constraints.
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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