Integration of a submarine into NPSNET
Bacon, Daniel Keith, Jr.
Zyda, Michael J.
Brutzman, Donald P.
Falby, John S.
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In the current version of NPSNET there are two problems that prevent users of this virtual environment from achieving a realistic training experience. First, the motion of the vehicles is not built around realistic, physically based models. In particular, the motion of computer-generated sea-going vehicles is not based on the hydrodynamic models that reflect the motion of actual ships moving through water. Second, vehicles in NPSNET are currently controlled by a single individual; they lack the capability to be controlled by a team. This misrepresents the many actual military vehicles—submarines, tanks, helicopters, and others— that must be controlled by several people working together. The approach taken was to update the submersible vehicle class in NPSNET in two ways. A physically-based hydrodynamic model was used to control the vehicle's motion through the virtual world. In addition, a network communications protocol was implemented to enable several remote individuals to control the same vehicle simultaneously. The result of this work is the creation of a computer-generated submersible vehicle whose motion is determined by a real-time hydrodynamic model so it moves through the virtual world according to physically based models. This submersible is also capable of being controlled by several remote individuals—effectively the same team members who would perform the job in the actual vehicle. This ultimately results in a more realistic user experience as well as a more effective training tool for NPSNET.
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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