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dc.contributor.authorDarken, Christian J.
dc.contributor.authorAnderegg, Bradley G.
dc.contributor.authorMcDowell, Perry L.
dc.date2007
dc.date.accessioned2013-09-25T22:58:03Z
dc.date.available2013-09-25T22:58:03Z
dc.date.issued2007
dc.identifier.citationProceedings of CIG 2007.
dc.identifier.urihttp://hdl.handle.net/10945/36625
dc.description.abstractDelta3D is a GNU-licensed open source game engine with an orientation towards supporting "serious games" such as those with defense and homeland security applications. AI is an important issue for serious games, since there is more pressur to "get the AI right," as oppossed to providing an entertaining user experience. We describe several of our near- and longer-term AI projects oriented towards making it easier eto build AI-enhanced applications in Delta3D.en_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleGame AI in Delta3Den_US
dc.contributor.corporateNaval Postgraduate School, Monterey, California
dc.contributor.departmentComputer Science (CS)
dc.subject.authorartificial intelligenceen_US
dc.subject.authorgame enginesen_US


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