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dc.contributor.authorRowe, Neil C.
dc.dateJanuary 1998
dc.date.accessioned2013-10-16T16:47:17Z
dc.date.available2013-10-16T16:47:17Z
dc.date.issued1998-01
dc.identifier.urihttp://hdl.handle.net/10945/36950
dc.descriptionInvited chapter for the Encyclopedia of Distributed Computing, eds. J. Urban and P. Dasgupta, submitted 1/98, but Encyclopedia was never published.en_US
dc.description.abstractMultimedia systems combine the digital form of images, graphics, audio, electronic signals, or video with traditional text data. Multimedia systems provide many fruitful applications for distributed and parallel processing for several reasons. First, multimedia data can be bulky: A traditional television picture has almost a million bytes of data, and video needs at least 24 of those per second. Thus even simple operations on data can significantly benefit from smarter processing methods. Second, many important multimedia applications like video delivery have difficult real-time constraints. Third, multimedia data is often easily partitionable for processing.en_US
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.rightsApproved for public release, distribution unlimiteden_US
dc.titleMultimedia Systems by Neil C. Roween_US
dc.typeBook Chapteren_US
dc.contributor.departmentComputer Science


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