Moving platform simulator III: an enhanced high-performance real-time graphics simulator with multiple resolution display and lighting

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Author
Cheeseman, Curtis Paul
Date
1990-06Advisor
Zyda, Michael J.
Second Reader
Shing, Man-Tak
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This Thesis is a continuation of previous work conducted in the development of low cost real-time Moving Platform Simulators using three-dimensional digital terrain elevation data and a high-performance Silicon Graphics, Inc., 4D/120GTX graphics workstation. Most notably this effort combines work conducted on previous models to display high-resolution terrain in multiple interval resolutions using either polygon or mesh drawing algorithms. In addition to the simulator's capability to display the special high-resolution terrain data provided by the United States Army Test and Experimentation Data (DTED). Further work was performed enhancing user interfaces and visual displays. This paper describes the simulator, Moving Platform Simulator III (MPS III), listing its enhancements and features.
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This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.Collections
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