Curriculum modules in support of tabletop cybersecurity games
Coria, Jose Calderon
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The number of bachelor degrees in computer science has continued to decline over the past decade. These trends similarly affect cyber security sub-discipline of computer science. The non-digital computer security board game [d0x3d!] aims to teach cyber security concepts to a young, non-CS audience, to increase interest in the subject, and have a positive effect on computer science education. We develop curriculum modules in the form of lesson plans to complement this game. This demonstrates how the game can be used in an academic setting to scaffold instruction that introduces security concepts to K-12 audiences, more formally.
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