Some Interoperability Issues for Computer-Generated Forces: The Theoretical Chasm between Entity-Level and Aggregated-Force Combat Simulations
Taylor, James G.
Olwell, David H.
MetadataShow full item record
This paper presents two important interoperability issues for computer-generated forces. The first is fundamental and concerns the inconsistent representation of interfiring times of direct-fire weapons in ground combat in entity-level (i.e. discrete-event) and aggregated-force (with attrition modeled by Lanchester-type equations) combat simulations. The second is behavioral and again concerns inconsistent representation of platform-level command and control in such combat in entity-level and aggregated-force simulations. This second inconsistency concerns combatsystem behavior in acquiring and attacking (i.e. firing at) enemy systems, i.e. whether or not new targets can be acquired while an enemy target is being engaged. Computational evidence of the seriousness of the consequences of such inconsistencies on simulation output is presented. This paper shows how they can be avoided by appropriate mathematical modeling of Lanchester attrition-rate coefficients in aggregated-force combat simulations. Without such modeling, however, fundamental inconsistencies (with significant consequences) currently exist between all entity-level and aggregated-force combat simulations.
CGF Computer Generated Forces and Behavioral Representation
Showing items related by title, author, creator and subject.
Lock, Jeffrey S., Sr. (Monterey, California. Naval Postgraduate School, 2004-03);This thesis details the critical need for deployable combat simulations for training in today's surge force environment. To truly realize deployment of these simulations on Naval vessels and in remote theaters, simulations ...
Bellili, Mongi (Monterey, California: Naval Postgraduate School, 2015-06);Combat models and simulations aim to find a balance between complexity and simplicity: Both oversimplification and too much detail can lead to erroneous findings. In simulations that require representation of human behavior, ...
Development of a test mechanism for analyzing force attrition methodologies within aggregated combat simulations Shenk, Michael L. (Monterey, California. Naval Postgraduate School, 1998-06);For aggregated combat simulation models, the methods for calculating force attrition must be based upon sound mathematical formulations and parameter estimations. With an inherent lack of representative combat data for ...