Computational testbeds for coordination games
MetadataShow full item record
We propose a decision making process meant to mimic human behavior. This pprocess is implemented with computational agents. We use this computational testbed to run simulations of two coordination games, the minimum-effort coordination game and the battle of the sexes game. We find that the computational agents exhibit behavior similar to human subjects from previous experimental work. We then use the computational testbed to develop experimental hypothses, which are then confirmed in the laboratory using human subjects. In particular, we show that higher cost may actually lead to higher average payoffs in the minimum-effort coordination game.
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
Showing items related by title, author, creator and subject.
Denning, Peter J. (ACM, 2017-08);Computational thinking refers to a deliberative process that finds a computational solution for a concern. Computational doing refers to use of computation and computational tools to address concerns. Computational design ...
Knowledge trading : computational support for individual and collaborative sense-making activities Keel, Paul Erich. (Monterey, California. Naval Postgraduate School, 2004-09);This dissertation explores the potential for computational systems to analyze and support individual and collaborative human sense-making activities. In this context human sense-making refers to the act of mentally and ...
Nagashima, M.; Agrawal, B.N. (2012);For a large Adaptive Optics (AO) system such as a large Segmented Mirror Telescope (SMT), it is often difficult, although not impossible, to directly apply common Multi-Input Multi-Output (MIMO) controller design methods ...