Coevolutionary optimization of fuzzy logic intelligence for strategic decision support
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Author
Johnson, Rodney W.
Melich, Michael E.
Michalewicz, Zbigniew
Schmidt, Martin
Date
2005Metadata
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We present a description and initial results of a computer code that coevolves fuzzy logic rules to play a two-sided, zero-sum competitive game. It is based on the TEMPO Military Planning Game that has been used to teach resource allocation to over 20,000 students over the past 40 years. No feasible algorithm for optimal play is known. The coevolved rules, when pitted against human players, usually win the first few competitions. For reasons not yet understood, the evolved rules (found in a symmetrical competition) place little value on information concerning the play of the opponent.