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dc.contributor.authorLuqi
dc.contributor.authorBerzins, Valdis
dc.contributor.authorYeh, Raymond T.
dc.date.accessioned2014-02-26T18:00:18Z
dc.date.available2014-02-26T18:00:18Z
dc.date.issued1988-10
dc.identifier.citationIEEE Transactions on Software Engineering, Vol. 14, No. 10, October 1988
dc.identifier.citation“A Prototyping Language for Real-Time Software”, with V. Berzins, and R. Yeh, IEEE Transactions on Software Engineering, Vol. 14, No. 10, pp. 1409-1423.
dc.identifier.urihttp://hdl.handle.net/10945/39162
dc.description.abstractPSDL is a language for describing prototypes of real-time software systems. It is most useful for requirements analysis, feasibility studies, and the design of large embedded systems. PSDL has facilities for recording and enforcing timing constraints, and for modeling the control aspects of real-time systems using non procedural control constraints, operator abstractions, and data abstractions. The language has been designed for use with an associated prototyping methodology. PSDL prototypes are executable if supported by a software base containing reusable software components in an underlying programming language (e.G., Ada).en_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleA Prototyping Language for Real-Time Softwareen_US
dc.typeArticleen_US
dc.contributor.departmentComputer Science (CS)
dc.subject.authorAbstractionsen_US
dc.subject.authorAdaen_US
dc.subject.authorembedding systemsen_US
dc.subject.authorprototypingen_US
dc.subject.authorreal-time systemsen_US
dc.subject.authorreusable componentsen_US
dc.subject.authorspecification languageen_US


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