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dc.contributor.advisorPratt, David R.
dc.contributor.advisorZyda, Michael J.
dc.contributor.authorSmith, Richard Samuel.
dc.dateSeptember 1993
dc.date.accessioned2014-03-26T23:24:07Z
dc.date.available2014-03-26T23:24:07Z
dc.date.issued1993-09
dc.identifier.urihttp://hdl.handle.net/10945/40001
dc.descriptionApproved for public release; distribution is unlimited.en_US
dc.description.abstractThe problems addressed in this thesis are that the combat simulator Janus does not generate combat scenarios in a three-dimensional interface, and that Janus scenarios are incompatible with the three-dimensional NPSNET. Janus' two-dimensionality led in some cases to less realistic path and position selections, and more realism was desired for evaluations of combat systems. The approach to solving the problems was to generate a script file for NPSNET from a Janus combat scenario. Then the scripted scenario was run on NPSNET where interactions between combat systems could be observed in a three-dimensional virtual battlefield. Entities could be maneuvered in NPSNET to create more realistic paths. The maneuvers were written to a script which was then merged with the original Janus scenario. The result of this work is six programs which assemble a Janus scenario into an NPSNET script file; and two programs which write the results of the NPSNET maneuvers into the original Janus scenario. With these programs users can develop or evaluate Janus scenarios from the more realistic perspective of a soldier on the battlefield rather than from an artificial perspective above a two-dimensional battlefield. Also combat systems can be evaluated in a more realistic environment. These results provided greater realism for an existing combat simulator.en_US
dc.format.extent43 p.en_US
dc.language.isoen_US
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. As such, it is in the public domain, and under the provisions of Title 17, United States Code, Section 105, may not be copyrighted.en_US
dc.titleNPSNET: scripting of three-dimensional interactive systems for use in the Janus combat simulationen_US
dc.typeThesisen_US
dc.contributor.corporateNaval Postgraduate School (U.S.)
dc.contributor.departmentDepartment of Computer Science
dc.subject.authorJanusen_US
dc.subject.authorNPSNETen_US
dc.subject.authorCombat scenarioen_US
dc.subject.authorVirtual battlefielden_US
dc.subject.authorScriptingen_US
dc.description.serviceCaptain, United States Armyen_US
etd.thesisdegree.nameM.S. in Computer Scienceen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineComputer Scienceen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US


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