Games on the ‘Net!
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Games and interactive entertainment (IE) on the ‘Net are the future. In this paper, we describe what this interactive experience looks like (Interactive TV, 3D Avatar Chat and RPG, Quake 2007, Shooters 2013!, ExtremeSports 2015!, MartialArts Forever! and VR Sex). We describe how people interact with such systems. We describe the hardware necessary for the home and for the ‘Net. We define the technical requirements to make IE happen. And we define the uncompleted work, the research and development that needs to be done to make our multiplayer, 3D virtual environments of live and autonomous characters compeling enough for consumers to hand over their hard-earned Euros.
Papers and Slides included.
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.