Active Learning with the CyberCIEGE Video Game
Abstract
Hands-on exercises promote active learning where
student experience reinforces material presented in
lectures or reading assignments [1]. Drawing the
student into a meaningful context where student
decisions have clear consequences strengthens the
learning experience and thus improves the potential
for internalization of knowledge. The CyberCIEGE
video game was designed to confront students with
computer security decision points within an
environment that encourages experimentation, failure
and reflection. The game includes over twenty
scenarios that address a range of computer and
network security concepts. CyberCIEGE is
extensible through use of a scenario development
language that allows instructors to create and
customize game scenarios. The Naval Postgraduate
School uses the game in our Introduction to
Computer Security course, and it has been used by
hundreds of educational institutions worldwide. The
game’s tools allow ongoing experimentation with the
student’s learning experience. Student assessment is
facilitated by log generation, collection and analysis.
These logs help the game’s developers identify areas
within scenarios that may be confusing or may
require additional player feedback. Ongoing
development is focused on ultimately adapting the
game and its student assessment functions for
deployment in a broader range of formal education
environments.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.Collections
Related items
Showing items related by title, author, creator and subject.
-
Visual feedback for a student learning language pronunciation
Fritzsche, Kenneth H (Monterey, California. Naval Postgraduate School, 1997-09);The learning of language pronunciation can be a frustrating and time consuming process. Traditional methods require feedback from another person, usually an instructor or another student, or use of a self assessment technique ... -
Cognitive modeling and the evolution of the student model in intelligent tutoring systems
Hoppe, William Charles (Monterey, California. Naval Postgraduate School, 1992-09);This thesis deals with the design and development of a student module for an intelligent tutoring system (ITS). Within the context of this thesis a student module has two components: a student model and a diagnostic ... -
An intrusion-detection tutoring system using means-ends analysis
Schiavo, Sandra Jean. (Monterey, California. Naval Postgraduate School, 1995-03);This research designed and implemented an intelligent tutoring system for teaching computer intrusion detection to potential or current system administrators of computer networks. The Intrusion- Detection Tutoring System ...