Real-time Upper Body Articulation of Humans in a Networked Interactive Virtual Environment
Author
Waldrop, Marianne S.
Pratt, Shirley M.
Pratt, David R.
McGhee, Robert B.
Falby, John S.
Zyda, Michael J.
Date
1995Metadata
Show full item recordAbstract
With the recent introduction of realistic
human entities into large-scale networked virtual
environments, there exists a requirement for
dynamic, real-time human motion. The future for
distributed virtual environments will include
upwards of 100,000 participants capable of participating
from anywhere in the world, interacting
with any entity that exists in the environment.
In order to attain a high level of realism in
the virtual world, the user must be able to
dynamically interact with his environment. For
the lower body, we find that scripted locomotive
motion is adequate. However, the same is not
true for upper body motion because humans by
their nature interact with their environment
largely with their hands. The focus of this
research is the development of an interactive
interface which will achieve dynamic upper
body motion currently not possible with scripted
systems. We present the basics of ongoing work
involving the representation of realistic, realtime upper body motion of a virtual human in a
networked virtual environment using magnetic
sensors attached to the user.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.Collections
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