virtual reality transfer protocol (vrtp) Design Rationale
Author
Bruntzman, Don
Zyda, Mike
Watsen, Kent
Macedonia, Mike
Date
1997-06Metadata
Show full item recordAbstract
The capabilities of the Virtual Reality Modeling
Language (VRML) permit building large-scale virtual
environments (LSVEs) using the Internet and the World
Wide Web. However the underlying network support
provided by the hypertext transfer protocol (http) is
insufficient for LSVEs. Additional capabilities for
lightweight peer-to-peer communications and network
monitoring need to be combined with the client-server
capabilities of http. To accomplish this task, we present a
detailed design rationale for the virtual reality transfer
protocol (vrtp). vrtp is designed to support VRML in the
same manner as http was designed to support HTML. Since
vrtp must be highly optimized on individual desktops and
across the Internet, a Cyberspace Backbone (CBone) is also
needed for vrtp development and testing. vrtp appears to be
a necessary next step in the deployment of all-encompassing
interactive internetworked 3D worlds.
Description
Two documents attached: Conference paper and workshop brief.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.Collections
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