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dc.contributor.authorBrutzman, Don
dc.date.accessioned2014-04-29T21:49:39Z
dc.date.available2014-04-29T21:49:39Z
dc.date.issued1998-06
dc.identifier.citationCommunications of the ACM, vol. 41 no. 6, June 1998, pp. 57-64.
dc.identifier.urihttps://hdl.handle.net/10945/41053
dc.description.abstractThe Virtual Reality Modeling Language (VRML) and Java provide a standardized, portable and platform-independent way to render dynamic, interactive 3D scenes across the Internet. Integrating two powerful and portable software languages provides interactive 3D graphics plus complete programming capabilities plus network access. Intended for programmers and scene authors, this paper provides a VRML overview, synopsizes the open development history of the specification, provdes a condensed summary of VRML 3D graphics nodes and scene graph topology, describes how Java interacts with VRML through detailed examples, and examines a variety of VRML/Java future developments.en_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleThe Virtual Reality Modeling Language and Javaen_US
dc.typeArticleen_US
dc.contributor.departmentComputer Science (CS)


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