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dc.contributor.authorZyda, Michael
dc.contributor.authorDarken, Rudolph P.
dc.contributor.editorMacedonia, Michael R.
dc.contributor.editorRosenblum, Lawrence J.
dc.dateMay/June 1998
dc.date.accessioned2014-05-07T16:41:24Z
dc.date.available2014-05-07T16:41:24Z
dc.date.issued1998
dc.identifier.citationIEEE Computer Graphics and Applications, May/June 1998
dc.identifier.urihttp://hdl.handle.net/10945/41138
dc.description.abstractBoth the National Research Council (NRC) report “Virtual Reality: Scientific and Technological Challenges” and the more recent NRC report “Modeling and Simulation: Linking Entertainment and Defense” discuss the need for nontraditional degree programs— programs that focus more closely on the issues of how we develop the software and content for networked virtual environments (VEs). Both reports point out that the more effective VE developer is not just a computer scientist, electrical engineer, or human factors specialist, but rather a scientist who sits in-between, a scientist whose education melds the precise parts required for developing VEs. To produce such graduates requires new degree programs. The Naval Postgraduate School (NPS) has developed one such program, the Modeling, Virtual Environments, and Simulation (Moves) degree program (http://www.moves.nps.navy.mil/). We present the composition of that degree program and its relationship to the research our students can then handle at the end of that program.en_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. As such, it is in the public domain, and under the provisions of Title 17, United States Code, Section 105, may not be copyrighted.en_US
dc.titleProjects in VR: The Naval Postgraduate School's Moves Curriculumen_US
dc.typeArticleen_US
dc.contributor.departmentModeling, Virtual Environments, and Simulation Institute (MOVES)


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