Development of a locomotion interface for portable virtual environment systems using an inertial/magnetic sensor-based system and a ranging measurement system
Abstract
This dissertation describes the development of an integrated locomotion interface for building self-contained, portable, and immersive virtual environment (VE) systems. Such VE systems do not rely on any infrastructure support and can be used in indoor/outdoor open spaces. The natural walking motions of the user are utilized as a means of signal generation to drive the locomotion interface, which provides the user with a higher sense of presence. This work investigates the use of two types of measurement systems, the inertial/magnetic measurement units and the ranging measurement systems, to develop a locomotion interface for portable VE systems. Algorithms were developed for each of the two systems to provide the necessary functionalities of the desired locomotion interface. Fusing measurements from a head-mounted and a foot-mounted inertial/magnetic sensor, a locomotion interface was developed for allowing the use of natural walking motions to navigate through virtual environments. To prevent collisions with physical environment boundaries such as walls, a ranging measurement system was used to detect the presence of obstacles. An improved Iterative Closest Point (ICP) algorithm was developed for map-building of the physical environment and for estimating the user's orientation and position within the map. A redirected-walking mechanism was utilized for redirecting the user's walking direction away from boundaries in the physical environment. The two types of measurement systems were integrated to constitute a novel locomotion interface for portable VE systems, and its effectiveness was experimentally tested and demonstrated.
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.Collections
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