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dc.contributor.authorZyda, Michael
dc.contributor.authorMayberry, Alex
dc.contributor.authorMcCree, Jesse
dc.contributor.authorDavis, Margaret
dc.date2005
dc.date.accessioned2014-05-23T15:23:45Z
dc.date.available2014-05-23T15:23:45Z
dc.date.issued2005
dc.identifier.citationMichael Zyda, Alex Mayberry, Jesse McCree, and Margaret Davis “From Viz-Sim to VR to Games: How We Built a Hit Game-Based Simulation,” in W.B. Rouse and K.R. Boff (Eds.) Organizational Simulation: From Modeling & Simulation to Games & Entertainment, New York: Wiley Press, 2005,pp., ISBN 0471681636.
dc.identifier.urihttp://hdl.handle.net/10945/41554
dc.descriptionin W.B. Rouse and K.R. Boff (Eds.) Organizational Simulation: From Modeling & Simulation to Games & Entertainment, New York: Wiley Press, 2005,pp., ISBN 0471681636.en_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleFrom Viz-Sim to VR to Games: How We Built a Hit Game-Based Simulationen_US
dc.typeBook Chapteren_US
dc.contributor.departmentModeling, Virtual Environments, and Simulation Institute (MOVES)


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