Game for Peace: progressive education in peace operations
Nannini, Christopher J.
Appleget, Jeffrey A.
Hernandez, Alejandro S.
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We present a modeling and simulation approach that clearly increases the efficacy of training and education efforts for peace support operations. Our discussion involves how a computer simulation, the Peace Support Operations Model, is integrated into a training and education venue in Kyrgyzstan for a ‘‘Game for Peace.’’ On September 12–23, 2011 members of NATO’s Partnership for Peace Training and Education Centers collaborated to instruct a United Nations’ Peacekeeping Operations course at the Kyrgyz Separate Rifle Battalion in Bujum, Kyrgyzstan. Phase II of the course was also conducted on October 17–21, 2011 for members of the Peacekeeping Brigade of the Kazakhstan Army (KAZBRIG) in Almaty, Kazakhstan. Although such courses are a mainstay in NATO support in preparing member nations for peace support operations, the application of a computer simulation is unique.We relate the decision to use a computer simulation to support the training event and provide an overview of the methodology for planning and executing the game. Insights from the game about training and educating future peacekeepers and lessons for using computer simulations are instructive for future efforts and mark the way to leverage the advantages of computer simulations. Keyword
The article of record as published may be located at http://dx.doi.org/10.1177/1548512913477258
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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