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Immersive VR environments typically cut the user off from the outside world. Such immersion hampers work for most users, as they are unable to attend to external events such as phone calls, emails and alerts. In some situations being cut off from the outside world can be significant safety hazard. We enable access to external events and stimuli in immersive environments so that the user is aware of such events and is able to attend to them without having to disengage from the VR gear. We describe a method and apparatus required to receiving phone calls that arrive on cellular phones in an immersive VR environment.
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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