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dc.contributor.advisorSciarini, Lee
dc.contributor.advisorMcDowell, Perry
dc.contributor.authorVieira, Rodrigo da Silva
dc.date16-Jun
dc.date.accessioned2016-08-02T19:34:25Z
dc.date.available2016-08-02T19:34:25Z
dc.date.issued2016-06
dc.identifier.urihttp://hdl.handle.net/10945/49409
dc.descriptionApproved for public release; distribution is unlimiteden_US
dc.description.abstractEarly in their career, submarine officers must develop and maintain many skills to qualify as periscope operators. This critical position comprises complex tasks, requiring precise steps, accurate mental calculations, and celerity of actions and thoughts, while obeying specific rules to ensure the safety of the submarine and its crew. Currently, gaps in training exist between the professional courses a submarine officer attends over a career to learn and practice these skills. Following an instructional system design process, this thesis developed a 3D, game-based periscope tactical training prototype. This part-task training solution can provide feedback on predetermined performance measures, either automated, real-time, or post-hoc. The second part of this thesis used the prototype environment to investigate the impact of feedback type on performance. Results indicated that participants receiving real-time feedback had significantly better performance than those who received post-hoc feedback during an initial trial. Performance for both groups significantly improved for subsequent trials; by the third trial, however, significant differences were not observed for feedback type. Additionally, results of an exploratory analysis showed feedback type affected performance by age, time in service, and gaming experience. Results of this thesis support the use of game-based simulation as training tools and that feedback type could be tailored to individuals based on factors such as age and experience to optimize training outcomes.en_US
dc.description.urihttp://archive.org/details/towardsgamebased1094549409
dc.publisherMonterey, California: Naval Postgraduate Schoolen_US
dc.rightsCopyright is reserved by the copyright owner.en_US
dc.titleTowards a game-based periscope simulator for submarine officers tactical trainingen_US
dc.typeThesisen_US
dc.contributor.departmentComputer Scienceen_US
dc.subject.authortraining simulationsen_US
dc.subject.authorgame-based training systemen_US
dc.subject.authorperiscope simulatoren_US
dc.subject.authorsubmarinesen_US
dc.subject.authortrainingen_US
dc.subject.authorpart-task trainingen_US
dc.subject.authorBrazilian Navyen_US
dc.subject.authorUnityen_US
dc.subject.authorfeedbacken_US
dc.description.serviceLieutenant Commander, Brazilian Navyen_US
etd.thesisdegree.nameMaster of Science in Modeling, Virtual Environments, and Simulation (MOVES)en_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineModeling, Virtual Environments, and Simulation (MOVES)en_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US


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