Taking Immersive VR Leap in Training of Landing Signal Officers
Abstract
A major training device used to train all Landing Signal Officers (LSOs) for several decades has been the Landing Signal
Officer Trainer, Device 2H111. This simulator, located in Oceana, VA, is contained within a two story tall room; it consists of several
large screens and a physical rendition of the actual instruments used by LSOs in their operational environment. The young officers
who serve in this specialty will typically encounter this system for only a short period of formal instruction (six one-hour long
sessions), leaving multiple gaps in training. While experience with 2H111 is extremely valuable for all LSO officers, the amount of
time they can spend using this training device is undeniably too short. The need to provide LSOs with an unlimited number of
training opportunities unrestricted by location and time, married with recent advancements in commercial off the shelf (COTS)
immersive technologies, provided an ideal platform to create a lightweight training solution that would fill those gaps and extend
beyond the capabilities currently offered in the 2H111 simulator. This paper details our efforts on task analysis, surveying of user
domain, mapping of 2H111 training capabilities to new prototype system to ensure its support of major training objectives of 2H111,
design and development of prototype training system, and a feasibility study that included tests of technical system performance
and informal testing with trainees at the LSO Schoolhouse. The results achieved in this effort indicate that the time for LSO training
to make the leap to immersive VR has decidedly come.
Description
The article of record as published may be found at http://dx.doi.org/10.1109/TVCG.2016.2518098
Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.Collections
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