COMBATXXI Behavior Development and Technical Support
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There are two main parts to the behavior development part of this project. The first is to develop tools and methodologies to facilitate building dynamic behaviors both for low echelon units and to control higher level maneuver. The second part is to use these tools to build specific behaviors in support of ongoing studies done at MCCDC. Most of the methodological developments are based on an extended notion of Hierarchical Task Networks (HTNs) that provides a way to structure complex behaviors and leverages the Simkit based event mechanism in COMBATXXI. The main goal of this work is to make the creation of these kinds of behaviors easier by providing tools that help visualize and structure the behavior logic in an easy to comprehend way and by hiding low level implementation details.
MOVES Institute Research Project
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McMahon, Christine Marie (Monterey, California. Naval Postgraduate School, 1984-09);This study examines the relationship between influence behaviors and an individual's effectiveness in a work team. The influence behaviors of individuals in 17 navy decision-making groups from both shore and operational ...
Martin, Michael W. (Monterey, California. Naval Postgraduate School, 2006-06);This work presents a conceptual structure for the behaviors of artificial intelligence agents, with emphasis on creating teamwork through individual behaviors. The goal is to set up a framework which enables teams of ...
Donaldson, Michael J. (Monterey, California: Naval Postgraduate School, 2014-06);Defining accurate representations of group behaviors in simulations is an expensive, time-consuming task. One reason for this is that previously produced behaviors are often not reusable within other scenarios or simulations. ...