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dc.contributor.authorBalogh, I.
dc.dateStart date: 2013en_US
dc.date.accessioned2017-01-13T23:20:51Z
dc.date.available2017-01-13T23:20:51Z
dc.date.issued2013en_US
dc.identifier.urihttp://hdl.handle.net/10945/51400
dc.descriptionMOVES Institute Research Projecten_US
dc.description.abstractThere are two main parts to the behavior development part of this project. The first is to develop tools and methodologies to facilitate building dynamic behaviors both for low echelon units and to control higher level maneuver. The second part is to use these tools to build specific behaviors in support of ongoing studies done at MCCDC. Most of the methodological developments are based on an extended notion of Hierarchical Task Networks (HTNs) that provides a way to structure complex behaviors and leverages the Simkit based event mechanism in COMBATXXI. The main goal of this work is to make the creation of these kinds of behaviors easier by providing tools that help visualize and structure the behavior logic in an easy to comprehend way and by hiding low level implementation details.en_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleCOMBATXXI Behavior Development and Technical Supporten_US
dc.typeProject Descriptionen_US
dc.contributor.corporateNaval Postgraduate School, Modeling, Virtual Environments and Simulation (MOVES) Institute


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