An analysis of auditory cues for inclusion in a close quarters battle room clearing operation
Greenwald, Thomas W.
Shilling, Russell D.
Darken, Rudolph P.
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The purpose of this thesis is to examine which auditory cues need to be included in a virtual representation of a Close Quarters Combat Room Clearing Operation. Future missions of the United States Armed Forces, especially those of the Army and Marine Corps, are increasingly likely to be conducted in cities or built-up areas. A critical need exists for MOUT (Military Operations in Urban Terrain) training by our armed forces, and the entire spectrum of military training needs to be addressed. Doctrine and principles, classroom instruction, drills, live fire exercises, as well as live and virtual simulation all have a part to play in developing an acceptable level of expertise in MOUT. The way in which training tasks are represented in the VE, including which audio cues must be presented, needs to be examined. This thesis uses the Critical Decision Method of knowledge elicitation to obtain an auditory Critical Cue Inventory from room clearing subject matter experts. Those experts will then conduct a virtual room clearing operation using the game America's Army: Operations, and compare the auditory cues presented in the game scenario to the real-world execution of the task.
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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Storms, Russell L. (Monterey, California. Naval Postgraduate School, 1998-09-01);The quality of realism in virtual environments is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the virtual environment participant, being human, is multi- ...
Hoag, Kenneth J. (Monterey, California. Naval Postgraduate School, 1998-09-01);The visual aspect of virtual environments has advanced at a rapid pace. The audio aspect, however, has not kept pace. Current methods of building virtual models do not address the graphical and audio aspects in an integrated ...
Shilling, Russell (Monterey, California: Naval Postgraduate School., 2002);The design and development of auditory interfaces in virtual environments has lagged behind visual interfaces. However, the auditory interface should be considered an essential component to VE that adds ambience, emotion, ...