Two-person zero-sum network-interdiction game with multiple inspector types
dc.contributor.advisor | Wood, R. Kevin | |
dc.contributor.author | Unsal, Omur | |
dc.date.accessioned | 2012-03-14T17:45:05Z | |
dc.date.available | 2012-03-14T17:45:05Z | |
dc.date.issued | 2010-06 | |
dc.identifier.uri | http://hdl.handle.net/10945/5334 | |
dc.description.abstract | Wood (1995) to handle multiple types of interdiction assets (e.g., aircraft, ground-based inspection teams), referred to here as "inspectors." A single evader attempts to traverse a path between two vertices in a directed network while an interdictor, controlling inspectors of different types, attempts to detect the evader by assigning inspectors to edges in the network. Each edge has a known probability of detection if the evader traverses the edge when an inspector of a given type is present. The problem for the interdictor is to find a mixed inspector-to-edge assignment strategy that maximizes the average probability of detecting the evader, i.e., the "interdiction probability." The problem for the evader is to find a mixed "path-selection strategy" that minimizes the interdiction probability. The problem is formulated as a two-person zero-sum game with a surrogate objective that evaluates expected number of detections. That model is solved with a "direct solution procedure" and a "marginal-probability solution procedure." On numerous test problems, both procedures correctly compute expected number of detections, but the latter more often finds a solution that simultaneously optimizes interdiction probability. The latter procedure is also much faster and is therefore preferred. | en_US |
dc.description.uri | http://archive.org/details/twopersonzerosum109455334 | |
dc.format.extent | xvi, 51 p. : ill. ; | en_US |
dc.publisher | Monterey, California. Naval Postgraduate School | en_US |
dc.rights | This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States. | en_US |
dc.subject.lcsh | Operations research | en_US |
dc.subject.lcsh | Computer games | en_US |
dc.subject.lcsh | Computer programming | en_US |
dc.title | Two-person zero-sum network-interdiction game with multiple inspector types | en_US |
dc.type | Thesis | en_US |
dc.contributor.secondreader | Salmeron, Javier | |
dc.contributor.corporate | Naval Postgraduate School (U.S.) | |
dc.contributor.department | Operations Research (OR) | |
dc.description.service | Turkish Army author | en_US |
dc.identifier.oclc | 648156577 | |
etd.thesisdegree.name | M.S. | en_US |
etd.thesisdegree.level | Masters | en_US |
etd.thesisdegree.discipline | Operations Research | en_US |
etd.thesisdegree.grantor | Naval Postgraduate School | en_US |
etd.verified | no | en_US |
dc.description.distributionstatement | Approved for public release; distribution is unlimited. |
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