A training transfer study of simulation games
Brown, Benjamin J.
MetadataShow full item record
Throughout history, military warriors have used games to accomplish training objectives. Recently, personal computer-based games have emerged as viable training platforms. In this research project, we evaluated the training effectiveness of simulation games using a particular proprietary first-person view tactical trainer called Virtual Battlespace 2TM. Specifically, we examined squad level tactical maneuver of a combat convoy in a semi-permissive environment. We found that personal computer-based gaming was at least as effective as traditional training methods such as the sand table for preparatory tactical training. We found that trainees felt better trained after operating in the virtual environment. We also conducted an experiment to determine the extent to which the training of the simulation controller influences the effectiveness of the simulation. We found that the facilitator role can detract from a trainer's focus and that the trainer's practice and experience greatly affect the simulation training. Our findings justify the use of personal computer-based games for small unit tactical training. We conclude that personal computer-based gaming at the unit level can be a training multiplier, but the capability of the unit trainers to administer virtual training plays a large role in determining the effectiveness of the training tool.
Approved for public release; distribution is unlimited
Showing items related by title, author, creator and subject.
Effectiveness evaluation of force protection training using computer-based instruction and X3D simulation Cruzbaez, Wilfredo (Monterey, California. Naval Postgraduate School, 2007-09);Due to growing operational constraints accelerated by the Global War on Terror, the United States Navy is looking for alternative methods of training to maintain its force in a high status of readiness. Updates in technology ...
McCauley, Michael E. (Monterey, California. Naval Postgraduate School, 2006-02);This report reviews the arguments and the evidence regarding the need for simulator motion bases in training helicopter pilots. It discusses flight simulators, perceptual fidelity, history of motion bases, disturbance ...
Sadagic, Amela; Darken, Rudolph P. (North Atlantic Treaty Organization, 2006-06-01);It is clear that the way the military prepares for combat is rapidly changing. Doctrine and mission objectives are changing at a faster rate than ever before. The operational tempo is faster than it has been in the past. ...