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dc.contributor.advisorHalladay, Carolyn
dc.contributor.authorKoren, Dori
dc.dateSeptember 2015
dc.date.accessioned2017-11-30T23:19:58Z
dc.date.available2017-11-30T23:19:58Z
dc.date.issued2015-09
dc.identifier.urihttps://hdl.handle.net/10945/56397
dc.description.abstractThe present research focuses on the concept of virtual HUMINT and the potential for recruiting human sources exclusively through virtual means. Based on the systematic review of 153 sources and the meta-interpretation of 23 studies, this thesis highlights the value for augmenting traditional HUMINT operations with virtual ones. In particular, the research shows that online social networking, gaming, and dating can serve as effective mechanisms for the virtual recruitment of human sources. Furthermore, an evaluation of Internet activity worldwide shows that most of the countries and territories that are of interest for intelligence collectors can be accessed through these environments--making virtual HUMINT not only a possibility but also a relevant option. The research also indicates that virtual HUMINT offers a particular value in reducing risk. Similar to the way drones have enhanced U.S. air operations by safely extending the military’s reach, virtual intelligence officers could recruit sources from beyond the battlefield. Virtual HUMINT may also help intelligence agencies gain better access to denied areas or places where it is especially difficult to insert personnel. Ultimately, the rapid growth of the Internet and the continuous migration from the physical to the virtual world will soon make virtual HUMINT invaluable.en_US
dc.description.urihttp://archive.org/details/virtualhumintcon1094556397
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.rightsCopyright is reserved by the copyright owner.en_US
dc.titleVirtual HUMINT: conducting human intelligence operations in the virtual environmenten_US
dc.typeThesisen_US
dc.contributor.secondreaderNorton, Anastasia
dc.contributor.departmentNational Security Affairs (NSA)en_US
dc.subject.authorvirtual HUMINTen_US
dc.subject.authorHUMINTen_US
dc.subject.authorcyber espionageen_US
dc.subject.authordigital espionageen_US
dc.subject.authorsource developmenten_US
dc.subject.authorhuman sourceen_US
dc.subject.authorcriminal intelligenceen_US
dc.subject.authorhuman intelligenceen_US
dc.subject.authordenied areasen_US
dc.subject.authorintelligenceen_US
dc.subject.authorsocial networkingen_US
dc.subject.authoronline datingen_US
dc.subject.authormassively multiplayer onlineen_US
dc.subject.authoronline gamesen_US
dc.subject.authorcyberspaceen_US
dc.subject.authoragent acquisition cycleen_US
dc.subject.authoraccess and placementen_US
dc.subject.authorcyberen_US
dc.subject.authorintelligence communityen_US
dc.subject.authorvirtual recruitmenten_US
dc.subject.authorcase officeren_US
dc.description.serviceDetective Sergeant, Las Vegas Metropolitan Police Department, Counter Terrorism Uniten_US
etd.thesisdegree.nameMaster of Arts in Security Studies (Homeland Security and Defense)en_US
etd.thesisdegree.levelMasteren_US
etd.thesisdegree.disciplineSecurity Studies (Homeland Security and Defense)en_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US
dc.description.distributionstatementApproved for public release; distribution is unlimited.


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