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dc.contributor.advisorFreeman, Michael
dc.contributor.authorLong, David Tyler
dc.contributor.authorMulch, Christopher M.
dc.dateDec-17
dc.date.accessioned2018-02-07T20:33:56Z
dc.date.available2018-02-07T20:33:56Z
dc.date.issued2017-12
dc.identifier.urihttp://hdl.handle.net/10945/56758
dc.descriptionApproved for public release; distribution is unlimiteden_US
dc.description.abstractCyberspace operations are an increasingly important mission focus and warfighting domain within the Department of Defense (DOD). There are a number of educational courses and training exercises that have been developed to prepare leaders to plan and execute cyberspace-based effects to support operations; however, there are currently no virtual simulations used by the military to train and educate servicemembers in the basic concepts of cyberspace operations. Because of this training gap, we have designed and developed CyberWar: 2025, a simultaneous turn-based multiplatform computer-based educational wargame that is intended to be used as a support tool for education and training of basic cyberspace operations concepts to military professionals and other DOD personnel. The objective of CyberWar: 2025 is to stimulate, build, and increase the players' knowledge base and experience in planning and practical application of cyberspace operations in the areas of defensive cyberspace operations, offensive cyberspace operations, and computer network exploitation. CyberWar: 2025 focuses on doctrine and doctrinal training as a serious game by reinforcing key learning objectives set by the DOD; however, this wargame also encourages player engagement and motivation through unique and balanced multiplayer interactions within a virtual environment.en_US
dc.description.urihttp://archive.org/details/interactivewarga1094556758
dc.publisherMonterey, California: Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleInteractive wargaming CyberWar: 2025en_US
dc.typeThesisen_US
dc.contributor.secondreaderBurks, Robert
dc.contributor.departmentDefense Analysis (DA)
dc.subject.authorcyber educationen_US
dc.subject.authorcyber trainingen_US
dc.subject.authorcyber wargamingen_US
dc.subject.authorcomputer-based simulationen_US
dc.subject.authorvirtual simulationen_US
dc.subject.authoreducational coursesen_US
dc.subject.authormultiplayeren_US
dc.subject.authorserious gamesen_US
dc.subject.authorcyberwaren_US
dc.subject.authorcyber domainen_US
dc.subject.authorcyberspace operationsen_US
dc.subject.authorcyber doctrineen_US
dc.subject.authorcyber policyen_US
dc.subject.authorcomputer network exploitationen_US
dc.description.recognitionOutstanding Thesisen_US
dc.description.serviceSergeant First Class, United States Armyen_US
dc.description.serviceCaptain, United States Armyen_US
etd.thesisdegree.nameMaster of Science in Information Strategy and Political Warfareen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineInformation Strategy and Political Warfareen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US


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