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dc.contributor.authorSchramm, Harrison C.
dc.contributor.authorAlderson, David L.
dc.contributor.authorCarlyle, W. Matthew
dc.contributor.authorDimitrov, Nedialko B.
dc.date2014
dc.date.accessioned2018-08-07T17:59:40Z
dc.date.available2018-08-07T17:59:40Z
dc.date.issued2014
dc.identifier.citationSchramm, Harrison C., et al. "A game theoretic model of strategic conflict in cyberspace." Military Operations Research 19.1 (2014): 5-17.en_US
dc.identifier.urihttp://hdl.handle.net/10945/59379
dc.description.abstractWe study cyber conflict as a strictly competitive, two-person game in discrete time, where each player discovers new exploits according to an independent random process. Upon discovery, the player must decide if and when to exercise a munition based on that exploit. The payoff from using the munition is a function of time that is (generally) increasing. These factors create a basic tension: the longer a player waits to exercise a munition, the greater his payoff because the munition is more mature, but also the greater the chance that the opponent will also discover the exploit and nullify the munition. Assuming perfect knowledge and under mild restrictions on the time-dependent payoff function for a munition, we derive optimal exercise strategies and quantify the value of engaging in cyber conflict. Our analysis also leads to high-level insights on cyber conflict strategy.en_US
dc.description.sponsorshipOffice of Naval Research
dc.format.extent13 p.en_US
dc.publisherJSTORen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleA Game Theoretic Model of Strategic Conflict in Cyberspaceen_US
dc.typeArticleen_US
dc.contributor.corporateNaval Postgraduate School (U.S.)en_US
dc.contributor.departmentOperations Research (OR)en_US
dc.subject.authorInformation Operation/Information Warfareen_US
dc.subject.authorCountermeasuresen_US
dc.subject.authorDynamic Programmingen_US
dc.subject.authorGame Theoryen_US


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