Operational Logistics Wargame
Fricke, Carolyn S.
Buss, Arnold H.
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This thesis provides an interactive wargame for use by students of Operational Logistics at the Naval Postgraduate School. The objective of the wargame is to show students how their decisions regarding resupply of combatant forces affect the ability of those forces to carry-out their wartime missions. The core programming of the Operational Logistics Wargame, as presented by this thesis, deals with a Carrier Battle Group and its missions of command of the sea and power projection ashore. Written in a modular fashion, the wargame can be expanded in scope at a later date to include other combatant missions and components such as submarines, amphibious forces, or ground forces. The modular design allows the wargame to have modifications made to it without alterations to components not directly involved. The wargame also draws data from an outside database by using Structured Query Language (SQL) and a Java Database Connectivity - Open Database Connectivity (JDBC-ODBC) Bridge. The wargame can be installed on most major operation systems. Other major design features of the wargame are Discrete Event Simulation and extensive use of Graphical User Interfaces (GUIs) for providing information to the player and obtaining information from the player.
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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