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dc.contributor.advisorDarken, Rudolph P.
dc.contributor.advisorMcDowell, Perry L.
dc.contributor.authorLandas, Enrico L.
dc.date.accessioned2018-10-26T19:21:49Z
dc.date.available2018-10-26T19:21:49Z
dc.date.issued2018-09
dc.identifier.urihttp://hdl.handle.net/10945/60424
dc.descriptionApproved for public release. distribution is unlimiteden_US
dc.description.abstractPlane captains are an essential part of efficient flight line operations. They coordinate multiple efforts during aircraft ground operations. The current training methods for plane captains have several significant issues. We built a simple immersive part-task trainer for plane captains using commercial gaming technology. The system consists of two distinct domains: one in which trainees control a virtual aircraft using their body motion and another that provides 360-degree video of common operations. We also conducted an experiment to determine whether such a system improved the performance of plane captains over traditional training methods. In our experiment, we trained two groups of plane captains: one via traditional methods and the other via the new system. The subjects then performed different signals while a group of subject-matter experts rated them. Although traditionally trained subjects performed better, comments by the graders indicated that the causes of the differences could be fixed in a production version. Additional analysis suggests that those trained with the system are just as confident in their abilities as those trained traditionally. We also conducted a survey of qualified plane captains who had used the system and the results were overwhelmingly positive.en_US
dc.description.urihttp://archive.org/details/thenextgeneratio1094560424
dc.publisherMonterey, CA; Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleTHE NEXT GENERATION OF AVIATION MAINTENANCE TRAINING: GAME-BASED AND VIRTUAL REALITY AUGMENTED LEARNINGen_US
dc.typeThesisen_US
dc.contributor.departmentComputer Science (CS)
dc.subject.authorMOVESen_US
dc.subject.authormodelingen_US
dc.subject.authorvirtual environmentsen_US
dc.subject.authorsimulationen_US
dc.subject.authortrainingen_US
dc.subject.authoreducationen_US
dc.subject.author360 videoen_US
dc.subject.authorKinecten_US
dc.subject.authorgesture recognitionen_US
dc.subject.authoraviation trainingen_US
dc.subject.authorplane captainen_US
dc.subject.authorgamificationen_US
dc.subject.authorself-regulated learningen_US
dc.subject.authorF-35en_US
dc.subject.authorJSFen_US
dc.description.recognitionOutstanding Thesisen_US
dc.description.serviceMajor, United States Marine Corpsen_US
etd.thesisdegree.nameMaster of Science in Modeling, Virtual Environments, and Simulationen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineModeling, Virtual Environments, and Simulationen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US
dc.identifier.thesisid29610


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