Graphical Displays of Synchronization of Tactical Units
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To maximize combat readiness, the U.S. Army employs highly instrumented combat ranges for training troops under the most realistic possible conditions. Many of these ranges accommodate force-on-force battles, including simulated firings of weapons and of kills against the opponent; the physical variables used in these simulated kills (times of events, locations of players) are then available for computer replays, as well as investigations of the effects of changes to some battle details. This paper describes the use of player and event time-location data to visually portray some aspects of synchronization of forces, one of the classic (and current) battlefield tenets.
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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