Delta3D: A Revolution in the Methods of Building Training Simulations
McDowell, Perry L.
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While the increase in the computing and graphics power of the PC over the last fifteen years has been incredible, there has not been a corresponding increase in the power of the training simulations built with that power. The answer to the key question "Are we doing everything possible to bring M & S to the warfighter?" is, unfortunately, "No." Modeling and Simulation are not yet close to being a mainstream part of every military member's training. In order to help correct this, the MOVES Institute at the Naval Postgraduate School in Monterey, California, USA, has developed Delta3D, an open-source game-based simulation engine. Delta3D was developed to fit a need noted by many in both the modeling/simulation and gaming industries: a robust, easy-to-use engine which would prevent vendor lock-in. Delta3D provides all the functionality of other game engines in an open-source environment, allowing developers to use it at no cost and modify it to meet their requirements. While the idea of an open-source game engine is not unique, Delta3D is distinctive in its architecture. Delta3D serves as a very thin layer designed to tie together several other open source libraries which provide the various functionality of the engine. Delta3D was built with a "best of breed" approach; and modules were chosen not only on the basis of their current status, but also on the strength of the community supporting it. These allow Delta3D to easily and cheaply improve over time.
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Mueller, Aaron J. (Monterey, California. Naval Postgraduate School, 2006-09);This thesis explores the addition of Artificial Intelligence (AI) capability to the Delta3D Gaming and Simulation engine developed at the Naval Postgraduate School. A look at what types of AI capabilities exist and their ...
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