Creating digital environments for multi-agent simulation
Tanner, Mark B.
Laflam, David W.
MetadataShow full item record
There are few tools available for military and civilian simulation developers to quickly and efficiently develop high-fidelity digital environments capable of supporting high-resolution, agent-based simulation. In this work, the author has tried to lay a solid foundation for further understanding the digital terrain support available to simulation developers. This thesis explores numerous digital terrain data representations and tools available to create digital environments. The work explores the specific problem of terrain database generation for agent-based ground combat simulation. To accomplish this, the author explores the more general problem of where to find the data, what tools are available, and how to put the pieces together to create a registered digital environment on a state-of-the-art computer. The author envisions this methodology to be the first step in the design of an automated planning tool capable of importing real world digital terrain data and quickly generating agent-based military combat scenarios for any location on earth. This work provides a logical construct and design methodology for an analyst to create high fidelity terrain data sets. It functions as a "how to" manual to help analysts understand which information and tools are available to use for different types of simulation projects.
RightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
Showing items related by title, author, creator and subject.
Development of integrated 3D terrain maps for Unmanned Aerial Vehicle (UAV) Flight and Mission Control Support System (FMCSS) Khakimbayev, Jasur S. (Monterey, California. Naval Postgraduate School, 2006-03);The purpose of this thesis is to conduct the research necessary to develop integrated 3D terrain maps capable of supporting an Unmanned Aerial Vehicle Flight Mission Control Support System. In this work, the author has ...
Dodd, Thomas G. (Monterey, California: Naval Postgraduate School, 1990-06);As an augmentation to field training, the author identifies a need for an easily available light infantry platoon combat model that presents a realistic view of the battlefield environment. To meet this need, the author ...
Mackey, Randall Lee (Monterey, California. Naval Postgraduate School, 1991-09);NPSNET is a low-cost visual simulation system designed and constructed at the Naval Postgraduate School. NPSNET uses digital terrain data and renders scenes involving vehicles, aircraft, cultural features, and natural ...