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dc.contributor.advisorBaer, Wolfgang
dc.contributor.advisorLaflam, David W.
dc.contributor.authorTanner, Mark B.
dc.dateDecember 2003
dc.date.accessioned2012-03-14T17:47:51Z
dc.date.available2012-03-14T17:47:51Z
dc.date.issued2003-12
dc.identifier.urihttp://hdl.handle.net/10945/6129
dc.descriptionApproved for public release, distribution is unlimiteden_US
dc.description.abstractThere are few tools available for military and civilian simulation developers to quickly and efficiently develop high-fidelity digital environments capable of supporting high-resolution, agent-based simulation. In this work, the author has tried to lay a solid foundation for further understanding the digital terrain support available to simulation developers. This thesis explores numerous digital terrain data representations and tools available to create digital environments. The work explores the specific problem of terrain database generation for agent-based ground combat simulation. To accomplish this, the author explores the more general problem of where to find the data, what tools are available, and how to put the pieces together to create a registered digital environment on a state-of-the-art computer. The author envisions this methodology to be the first step in the design of an automated planning tool capable of importing real world digital terrain data and quickly generating agent-based military combat scenarios for any location on earth. This work provides a logical construct and design methodology for an analyst to create high fidelity terrain data sets. It functions as a "how to" manual to help analysts understand which information and tools are available to use for different types of simulation projects.en_US
dc.format.extentxxviii, 66 p. : ill.en_US
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. As such, it is in the public domain, and under the provisions of Title 17, United States Code, Section 105, may not be copyrighted.en_US
dc.subject.lcshComputer simulationen_US
dc.subject.lcshVirtual realityen_US
dc.subject.lcshMilitary geographyen_US
dc.titleCreating digital environments for multi-agent simulationen_US
dc.typeThesisen_US
dc.contributor.corporateNaval Postgraduate School
dc.contributor.departmentModeling, Virtual Environments and Simulation (MOVES) Academic Committee
dc.subject.authorSynthetic natural environmenten_US
dc.subject.authorTerrain data representationen_US
dc.subject.authorTerrain data formaten_US
dc.subject.authorAgent based modelingen_US
dc.subject.authorMulti-agent systemsen_US
dc.subject.authorComplex adaptive systemsen_US
dc.description.serviceMajor, United States Armyen_US
etd.thesisdegree.nameM.S. in Modeling, Virtual Environments and Simulationen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineModeling, Virtual Environments and Simulation (MOVES)en_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US
etd.verifiednoen_US


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