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dc.contributor.authorIrvine, Cynthia E.
dc.contributor.authorThompson, Michael
dc.date.accessioned2012-07-11T15:49:26Z
dc.date.available2012-07-11T15:49:26Z
dc.date.issued2003-06-24
dc.identifier.citationInforming Science and Information Technology Joint Conference, Pori, Finland, June 24-27 2003
dc.identifier.urihttps://hdl.handle.net/10945/7111
dc.description.abstractThis paper describes a computer simulation game being developed to teach computer security principles. The player of the game constructs computer networks and makes choices affecting the ability of these networks and the game's virtual users to protect valuable assets from attack by both vandals and well-motivated professionals. The game introduces the player to the need for well formed information security policies, allowing the player to deploy a variety of means to enforce security policies, including authentication, audit and access controls. The game will depict a number of vulnerabilities ranging from trivial passwords to trap doors planted by highly skilled, well-funded adversaries.en_US
dc.publisherInforming Science and Information Technology Joint Conferenceen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleTeaching Objectives of a Simulation Game for Computer Securityen_US
dc.typeArticleen_US
dc.contributor.corporateNaval Postgraduate School (U.S.)
dc.contributor.departmentComputer Science (CS)
dc.subject.authorComputer Securityen_US
dc.subject.authorEducationen_US
dc.subject.authorSimulationen_US
dc.subject.authorGameen_US
dc.description.distributionstatementApproved for public release; distribution is unlimited.


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