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dc.contributor.advisorZyda, Michael J.
dc.contributor.authorStorms, Russell L.
dc.dateSeptember 1998
dc.date.accessioned2012-08-09T19:18:07Z
dc.date.available2012-08-09T19:18:07Z
dc.date.issued1998-09-01
dc.identifier.urihttp://hdl.handle.net/10945/8010
dc.descriptionApproved for public release, distribution is unlimiteden_US
dc.description.abstractThe quality of realism in virtual environments is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the virtual environment participant, being human, is multi- modal by nature. Therefore, in order to more accurately validate the levels of auditory and visual fidelity required in a virtual environment, a better understanding is needed of the intersensory or cross modal effects between the auditory and visual sense modalities. To identify whether any pertinent auditory visual cross modal perception phenomena exist, 108 subjects participated in three main experiments which were completely automated using HTML, Java, and JavaScript computer programming languages. Visual and auditory display quality perception were measured intramodally and intermodally by manipulating visual display pixel resolution and Gaussian white noise level and by manipulating auditory display sampling frequency and Gaussian white noise level. Statistically significant results indicate that: (1) medium or high quality auditory displays coupled with high quality visual displays increase the quality perception of the visual displays relative to the evaluation of the visual display alone, and (2) low quality auditory displays coupled with high quality visual displays decrease the quality perception of the auditory displays relative to the evaluation of the auditory display alone. These findings strongly suggest that the quality of realism in virtual environments must be a function of both auditory and visual display fidelities inclusive of each other.en_US
dc.description.urihttp://www.archive.org/details/auditoryvisualcr00stor
dc.format.extentxxii, 252 p.en_US
dc.language.isoen_US
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. As such, it is in the public domain, and under the provisions of Title 17, United States Code, Section 105, may not be copyrighted.en_US
dc.titleAuditory-visual cross-modal perception phenomenaen_US
dc.typeThesisen_US
dc.contributor.corporateNaval Postgraduate School
dc.contributor.departmentDepartment of Computer Science
dc.subject.authorVirtual environmenten_US
dc.subject.authorAuditory displayen_US
dc.subject.authorVisual displayen_US
dc.subject.authorPerceptionen_US
dc.subject.authorCross-modalen_US
dc.subject.authorFidelityen_US
dc.subject.authorExperimental designen_US
dc.description.serviceMajor, United States Armyen_US
etd.thesisdegree.namePh.D. in Computer Scienceen_US
etd.thesisdegree.levelDoctoralen_US
etd.thesisdegree.disciplineComputer Scienceen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US


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