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dc.contributor.advisorWashburn, Alan R.
dc.contributor.authorCoyle, Gary Leonard
dc.dateMarch 1978
dc.date.accessioned2012-11-16T19:21:00Z
dc.date.available2012-11-16T19:21:00Z
dc.date.issued1978-03
dc.identifier.urihttps://hdl.handle.net/10945/18351
dc.description.abstractThe employment of manual tactical gaming in a training environment is discussed, outlining the advantages and disadvantages of this method of training in the context of ship-board requirements. A two-sided, manual tactical war game is described and rules provided for play of the game. The utility of the game in assisting Commanding Officers and Training Officers in training Junior officers using the Personnel Qualification Standard (PQS) is described, with recommendations for further use of the game as a possible tactical training tool.en_US
dc.description.urihttp://archive.org/details/anntisubmarinewa1094518351
dc.language.isoen_US
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.en_US
dc.titleAn antisubmarine warfare training war gameen_US
dc.typeThesisen_US
dc.contributor.secondreaderParry, Samuel H.
dc.contributor.corporateNaval Postgraduate School (U.S.)
dc.contributor.departmentAntisubmarine Warfare Academic Group
dc.description.serviceLieutenant, United States Navyen_US
etd.thesisdegree.nameM.S. in Systems Technologyen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineSystems Technologyen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US
dc.description.distributionstatementApproved for public release; distribution is unlimited.


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