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dc.contributor.advisorPratt, David R.
dc.contributor.authorZeswitz, Steven Randall.
dc.dateSeptember 1993
dc.date.accessioned2014-03-26T23:24:11Z
dc.date.available2014-03-26T23:24:11Z
dc.date.issued1993-09
dc.identifier.urihttp://hdl.handle.net/10945/40018
dc.descriptionApproved for public release; distribution is unlimited.en_US
dc.description.abstractThe Computer Science Department at the Naval Postgraduate School in Monterey, California has developed a low-cost real-time interactive network based simulation system, known as NPSNET, that uses Silicon Graphics workstations. NPSNET has used non-standard protocols which constrains its participation in distributed simulation. DIS specifies standard protocols and is emerging as the international standard for distributed simulation. This research focused on the development of a robust, high-performance implementation of the DIS Version 2.0.3 protocol to support graphic simulation systems (e.g. NPSNET). The challenge was to comply with the standard and minimize network latency thereby maintaining the time and space coherence of distributed simulations. The resulting DIS Network Library consists of an application program interface (API) to low level network routines, a host of network utilities, and a network harness that takes advantage of multiprocessor workstations. The library was successfully tested on our local network and two configurations of a T-I based internet, the Defense Simulation Internet (DSI), with the Air Force Institute of Technology and Advanced Research Projects Agency. The testing confirmed that the semantics and syntax of the DIS protocol is properly implemented and the latency incurred by the network does not adversely effect the simulation application.en_US
dc.format.extent71 p.en_US
dc.language.isoen_US
dc.publisherMonterey, California. Naval Postgraduate Schoolen_US
dc.rightsThis publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. As such, it is in the public domain, and under the provisions of Title 17, United States Code, Section 105, may not be copyrighted.en_US
dc.subject.lcshInteractive computer systemsen_US
dc.subject.lcshComputer simulationen_US
dc.subject.lcshMultiprocessorsen_US
dc.titleNPSNET : integration of distributed interactive simulation (DIS) protocol for communication architecture and information interchangeen_US
dc.typeThesisen_US
dc.contributor.secondreaderLundy, Gilbert M.
dc.contributor.corporateNaval Postgraduate School (U.S.)
dc.contributor.departmentDepartment of Computer Science
dc.subject.authorDISen_US
dc.subject.authorDistributeden_US
dc.subject.authorInteractiveen_US
dc.subject.authorSimulationen_US
dc.subject.authorNetworkingen_US
dc.subject.authorDistributed systemen_US
dc.subject.authorUDP/IPen_US
dc.subject.authorSocketsen_US
dc.subject.authorUNIXen_US
dc.subject.authorIPCen_US
dc.subject.authorClient/server modelen_US
dc.description.serviceCaptain, United States Marine Corpsen_US
etd.thesisdegree.nameM.S. in Computer Scienceen_US
etd.thesisdegree.levelMastersen_US
etd.thesisdegree.disciplineComputer Scienceen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US


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