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dc.contributor.advisorOberbeck, Thomas E.
dc.contributor.advisorBleick, Willard E.
dc.contributor.authorVan Train, William A.
dc.date.accessioned2012-08-29T23:36:21Z
dc.date.available2012-08-29T23:36:21Z
dc.date.issued1961
dc.identifier.urihttp://hdl.handle.net/10945/13211
dc.description.abstractThe computer war game is emerging as a vital tool for finding near-optimal solutions to current military problems. A computer war game designed to permit parametric analysis of a submarine barrier is developed. Simulation techniques both mathematical and computer, are discussed. The effects of assumptions inherent in the computer war game are described. Illustrative analyses conducted through use of this computer war game are exhibited. Potential uses and methods for improvement of the developed war game are discusseden_US
dc.description.urihttp://www.archive.org/details/submarinebarrier00vant
dc.format.extent82 p.en_US
dc.language.isoen_US
dc.publisherMonterey, California: U.S. Naval Postgraduate Schoolen_US
dc.subject.lcshSubmarine warfare Computer simulationen_US
dc.titleSubmarine Barrier Analysis by a Computer War Game Methoden_US
dc.typeThesisen_US
etd.thesisdegree.nameB.S. in Scienceen_US
etd.thesisdegree.levelBacheloren_US
etd.thesisdegree.disciplineScienceen_US
etd.thesisdegree.grantorNaval Postgraduate Schoolen_US


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