Valuing Security by Getting [d0x3d!] Experiences with a network security board game
Abstract
We motivate using non-digital games to teach computer
security concepts and describe the inspirations driving
the design of our board game, [d0x3d!]. We describe
our experiences in designing game mechanics that teach
security principles and our observations in developing an
open-source game product. We survey our experiences
with playing the game with students and our plans for
supporting the game in and out of the classroom.