Investigating Active Tangibles and Augmented Reality for Creativity Support in Remote Collaboration

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Authors
Le Goc, Mathieu
Zhao, Allen Z.
Wang, Ye
Dietz, Griffin
Semmens, Rob
Follmer, Sean
Subjects
Advisors
Date of Issue
2020
Date
2019
Publisher
Springer
Language
en_US
Abstract
Physical manipulation is a key part of externalizing representations of knowledge and the creative process. However, contemporary tools for remote collaboration ignore physical manipulation and the haptic modality. We are interested in exploring remote physical manipulation in the context of ideation and brainstorming. Augmented Reality provides much of the benefits of spatial representation of remote participants, yet AR does not allow for rich physical manipulation and haptic feedback. Thus, we propose to use pairs of multi-robot system to provide synchronized haptic proxies in conjunction with the AR system. These small, tangible robots can be used directly as handles for digital models. We share insights gathered during experimentation to help design platforms combining AR and actuated tangibles, and present several application scenarios to illustrate their potential for remote collaboration.
Type
Book Chapter
Description
The article of record as published may be found at https://doi.org/10.1007/978-3-030-28960-7_12
Series/Report No
Department
Systems Engineering (SE)
Organization
Naval Postgraduate School
Identifiers
NPS Report Number
Sponsors
Funder
Format
16 p.
Citation
Le Goc M., Zhao A., Wang Y., Dietz G., Semmens R., Follmer S. (2020) Investigating Active Tangibles and Augmented Reality for Creativity Support in Remote Collaboration. In: Meinel C., Leifer L. (eds) Design Thinking Research. Understanding Innovation. Springer, Cham
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Rights
This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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