Developing an after action review system for a 3D interactive training simulation using XML
dc.contributor.advisor | Darken, Rudolph | |
dc.contributor.advisor | Sullivan, Joseph A. | |
dc.contributor.author | Filiagos, Dimitrios E. | |
dc.date | March 2004 | |
dc.date.accessioned | 2012-03-14T17:32:49Z | |
dc.date.available | 2012-03-14T17:32:49Z | |
dc.date.issued | 2004-03 | |
dc.identifier.uri | https://hdl.handle.net/10945/1709 | |
dc.description.abstract | An important capability that many modern 3D interactive training simulations lack is an After Action Review System (AARS) that helps both the trainer and trainee to conduct an After Action Review (AAR). Although AAR is not a new idea in the 3D simulation field, it is not widely used in training simulations. In real life training, AAR has been proven as one of the most important phases of the training procedure, sometimes taking the form of debriefing, or in other cases, by conducting a deeper analysis and discussion of the facts. In order to conduct an AAR, a well-designed system (AARS) must exist to keep track of the conditions and the actions during an exercise, so they can be available for review later. This thesis translates the idea of AAR for real training situations to the 3D interactive simulation domain and also develops an After Action Review System (AARS) using XML technology for capture, analysis, and interactive playback of an entire simulation training session. Users can change the point of view to any desired position and direction, something that is impossible in video streaming playbacks. | en_US |
dc.description.uri | http://archive.org/details/developingnfterc109451709 | |
dc.format.extent | xii, 59 : ill. (some col.) | en_US |
dc.publisher | Monterey, California. Naval Postgraduate School | en_US |
dc.rights | Copyright is reserved by the copyright owner | en_US |
dc.subject.lcsh | Three-dimensional imaging | en_US |
dc.subject.lcsh | XML (Document markup language) | en_US |
dc.subject.lcsh | Training | en_US |
dc.subject.lcsh | Simulation methods | en_US |
dc.subject.lcsh | Computer science | en_US |
dc.title | Developing an after action review system for a 3D interactive training simulation using XML | en_US |
dc.type | Thesis | en_US |
dc.contributor.corporate | Naval Postgraduate School | |
dc.contributor.department | Department of Computer Science | |
dc.contributor.department | MOVES Academic Committee | |
dc.subject.author | After action review | en_US |
dc.subject.author | After action discussion | en_US |
dc.subject.author | Simulation capture | en_US |
dc.subject.author | Simulation playback | en_US |
dc.subject.author | Platform | en_US |
dc.subject.author | Platform path | en_US |
dc.subject.author | HLA | en_US |
dc.subject.author | Federation | en_US |
dc.subject.author | DOM | en_US |
dc.subject.author | SAX | en_US |
dc.subject.author | XSLT | en_US |
dc.description.service | Lieutenant, Hellenic Navy | en_US |
etd.thesisdegree.name | M.S. in Computer Science | en_US |
etd.thesisdegree.name | M.S. in Modeling, Virtual Environments and Simulation (MOVES) | en_US |
etd.thesisdegree.level | Masters | en_US |
etd.thesisdegree.discipline | Modeling, Virtual Environments, and Simulation Institute (MOVES) | en_US |
etd.thesisdegree.discipline | Computer Science | en_US |
etd.thesisdegree.grantor | Naval Postgraduate School | en_US |
etd.verified | no | en_US |
dc.description.distributionstatement | Approved for public release; distribution is unlimited. |
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